EXERCISE NARRATIVE AND INJECTS
participants to become familiarized with their
role more easily. However, there is the risk that
if you lose control over sensitive exercise
materials and these are released to third
parties, this may escalate into real-time
diplomatic tensions. For this reason, it is
important to mark all sensitive/classified
exercise materials accordingly and determine
exercise material handling procedures (as
defined below). You can also provide a
disclaimer explaining the zero attribution and
fictitious basis of a scenario (see Appendix).
INJECTS
Just like the initial scenario helps get the
exercise started, injects get the game moving
forward. Injects or drivers should always have
a purpose. They develop the baseline narrative
given to the players at the start. You can
imagine injects as short pre-scripted messages
that provide context and information which
will stimulate trainees to do something. They
may be used to plot out the story, to speed up,
or slow down the play. They may act as
additional information, or can include one or
more questions to be answered. Additional
injects can be made operatively to steer
participants in a certain direction.
To maintain storyline consistency, all injects
must relate back to the exercise objectives and
the road to crisis. Further, injects must not
conflict with each other. Well-crafted injects
should engage trainees in active discussions or
other activity. Clear, grounded, realistic,
creative and gripping injects are essential.
Responders often tend to claim “that would
never happen that way”. Creating injects which
mirror the real world as much as possible can
reduce those complaints. However, if
participants continue to fight the scenario and
not the problems within the scenario, make it
clear that “you are here to fight the problem,
not
the
scenario”.
If
necessary,
repeat/summarize the current situation, which
the participants must address.
Injects should always be customized to the
institution/country framework and the
environment with which the participants are
familiar. Injects should match participant skills
and capacity; otherwise, it might be difficult for
players to identify with their role and situation.
Moreover, exceeding participant capacity can
make them feel uncomfortable and
demotivated. Be aware that the more the
exercise injects reflect a real cyber security
framework, the more trainees can get involved
in their roles and provide game success.
Once you have a list of vetted injects, you can
consider how these will be delivered to your
target group, for example by using:
slides with notes and pictures,
emails,
phone calls,
text messages,
technical/contextual/threat/situation
reports (describing and reporting an
incident, providing overall contextual
analysis),
tailor-made audio/video clips,
real videos,
authentic photos (even if taken by you),
radio, TV, or newspapers articles,
electronic news media outlets,
social media posts,
blogposts,
audio records,
personal visits,
message from role-played actors,
etc.
A combination of the above in realistically
designed delivery methods creates a more
challenging and engaging experience for
training audiences.
Defining a time limit to complete injects and
respective tasks is also worth considering in
advance. Since dealing with time pressure is a
vital and inseparable part of an exercise,
choose such deadlines that provide responders
time to read assignments and discuss them in
the team, but still feel under increased timepressure. For example, at the beginning of an
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