EXERCISE PLANNING CYCLE AND DESIGNERS
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Figure 7: Planning cycle.
From the outset, determine boundaries and
limitations (budget, human resources, time,
travel, technology costs, and other resources).
Pre-exercise analysis is another important step.
What is the overall purpose? What is the
intended training audience? What should be
exercised, and how? When and where should
the exercise take place? The third column of
Figure 7 sums up what else must be developed
in order to create an interesting and catchy
exercise. Start with training objectives,
elaborate on scenario, mix it with past
incidents, current trends, and strive to include
anticipated developments and a few “hot
topics” to engage players as much as possible.
E.g. while the issue of drones is becoming
mainstream, artificial intelligence, robotics and
autonomous devices are creating the headlines
these days. Split the scenario into smaller
logical clusters, main events and specific injects
and tasks. Take care to consider the aspect of
motivation. Encourage motivation by tailoring
an exercise to the training audience needs,
capacities, and framework and by setting the
storyline into a realistic environment. Be ready
to provide hints in case the audience becomes
side-tracked. Create a friendly atmosphere and
keep repeating that an exercise is not an exam,
but an opportunity to expose players to an
unusual but possible crisis scenario.
A dedicated exercise management portal or
tool can be highly useful for the better
coordination of tasks. However, for the needs
of a limited-time table-top exercise, a common
checklist may suffice just as well. Assign roles
and tasks, and determine deadlines. Try to
keep to a reasonable time frame.